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Sunday, January 2, 2011

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Friday, December 31, 2010

Facebook : Happy Pets TIP#1 by: annalouismreyes

Care for your pets daily so they won't be sad!
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Mafia Wars Strategy Guide FOUND for FREE!

Mafia Wars Strategy Guide
Welcome to the Mafia Wars Strategy Guide. Click on any of the section headers to read about that particular topic.

Getting Started
If you haven't played Mafia Wars at all yet, this is a full walk-through on getting started in a mafia war. It will give you a high level overview of getting into the game and making your choices for character type and your first skill points.

The Basics
If you haven't been playing for long or just have some general questions about how things work, you should find most of what you need here in the basics. There are general strategies for what to do your first few levels, how to get started with jobs, inventory, properties, and leveraging your stamina. The Godfather and using your reward points are also covered.

Rollin' a Bankroll
In Rollin' a Bankroll you will find specifics on going from your paltry initial income to the wealth that comes from high amounts of passive income. This is the place to start if you are currently broke. There is also some general advice on banking, expenses, and getting through the rough patch of $250,000 to $10,000,000 an hour. If you are just looking for property selection advice, you should start with Property Moguls instead.

Usin' Skill Points
Usin' Skill Points provides a breakdown on all the factors that go into how to spend your skill points and how to generate them quickly. The acquisition of skill points leads to the strategy behind leveraging your energy for maximum leveling speed.

Doin' the Job
Doin' the Job covers everything you would want to know about jobs. This includes what special loot drops from what jobs, energy to XP ratios, job mastery bonuses, and maximizing your jobs.

Property Moguls
Property Moguls is an in depth look at the earned vs. passive income economic model in the game and offers tips and pointers on how to maximize your cash flow early and keep it up. It also has suggestions over how to protect what you have and other money management aspects of the game.

Fightin' and Robbin'
An in depth look at everything you wanted to know about conflict with other players in Mafia Wars. This section gets into Mafia size, growth, item statistics, leveraging Attack/Defense/Health skill ups, carrying out a Vendetta on another player, and defending yourself from the cruelness out in the world.

Achievements
Achievements is a full break down on all the achievements that are currently in Mafia Wars and every known trick for making it as easy as possible to earn them.

Mafia Wars New York Guide - Part 1
New York is the most important city to master as soon as possible. Unlike Cuba and Moscow, the rewards for tier masteries give all around bonuses to your character, and the earlier these bonuses start rolling for your character, the stronger will your character be in the long run. The loot found in New York jobs is pretty bad compared to Cuba and Moscow, however.

New York has one special job, a boss fight, for each of the first four tiers. Boss fights will award exp depending on your max energy. They will give MaxEnergy / 2 amount of exp when killed for the first time, and (MaxEnergy / 5)*1.4 for consecutive kills so a smart move would be to save the boss fights for later levels when the exp really counts.

All numbers assume 11% mastermind, -11% wheelman, 15% bagman and private island (5% exp).

Street Thug (Fully unlocked by level 4)
Total energy to master first time: 197
Total energy to master second time: 225
Total energy to master third time: 260
Total energy to master fully: 682
Best exp payout job: ‘Auto Theft’, 1.333 exp/energy
Best money payout job: ‘Collect on a Loan’, $1140/Energy
Special item reward for full mastery: Pistol Bayonet, +4% damage dealt in fights
Collections: Diamond Flush, +1 Energy

The total energy cost for mastering Street Thug is so low that the minimal effort is worth it for the 21 skill points alone. The special item reward is also essential for people who want to collect bounties on the hitlist. Most jobs in this tier pay 1 exp per 1 energy spent, which is fine for the very early levels but will hurt you at later levels if neglected.

Money payouts are nothing to write home about but the money gained doing jobs is more than enough to buy the required items to do all the jobs.

Associate (Opened at level 5, fully unlocked by level 8 )
Total energy to master first time: 340
Total energy to master second time: 371
Total energy to master third time: 437
Total energy to master fully: 1148
Best exp payout job: ‘Bank Heist’, 1.875 exp/energy
Best money payout job: ‘Rough Up Dealers’, $639/Energy
Special item reward for full mastery: Roadster, -7% damage taken in fights
Collections: Heart Flush, +5 health

Like street thug, associate tier is a low energy cost tier and that means more effortless skill points. Associate tier also offers a very good exp/energy ratio job ‘Bank Heist’ which can be used in the early levels for fast level ups. The money payouts are interestingly a lot lower than in Street Thug, the best paying job in Street Thug is almost twice as much money per energy than the best paying job in Associate.

The reward for associate is much better than most people think, less damage taken means much better hitlist rides and more fights done with a full health bar. Like Street Thug, try to get this tier mastered as soon as possible.

Soldier (Opened at level 9, fully unlocked by level 12 )
Total energy to master first time: 494
Total energy to master second time: 549
Total energy to master third time: 642
Total energy to master fully: 1685
Best exp payout job: ‘Clip the Irish Mob's Local Enforcer’, 1.625 exp/energy
Best money payout job: ‘Museum Break-in’, $3420/Energy
Special item reward for full mastery: Golden Skull, -30 seconds health regeneration timer
Collections: Boxing Gear, +3 attack skill; Club Flush, +3 attack skill; Sculptures , +3 defense skill ;Poker Chips, +2 attack skill

Soldier tier has the most amount of different collections available. You will not get all these collections just from mastering the tier and they might take a lot of farming even after mastering the tier, I would suggest trading for the missing collection pieces.

The tier mastery reward is completely worthless as health is refilled fully in hospital and hospital can be used every 60 seconds. However, soldier tier still awards 21 skill points for a very low amount of energy spent mastering it, so for that reason it should be mastered as early as possible. Many of the jobs are still 1:1 exp/energy ratio and the earlier tiers have higher priority so when you start mastering soldier these ratios will sting a bit.

Mafia Wars New York Guide - Part 2
Enforcer (Opened at level 13, fully unlocked by level 17)
Total energy to master first time: 1041
Total energy to master second time: 1107
Total energy to master third time: 1249
Total energy to master fully: 3397
Best exp payout job: ‘Run an Illegal Poker Game, 2.24 exp/energy before consumables
Best money payout job: ‘Wiretap the Cops, $87,692/Energy
Special item reward for full mastery: Money Plate, -5% reduced cost on properties
Collections: Cigars, +2 energy; Spade Flush, +2 stamina; Billiard Balls, +1 stamina

Enforcer tier has the most amount of different jobs available, 11 total. So while the special item reward is completely useless, as some characters have rackets and buying properties is generally not a good investment anyway, the small energy cost required to master for 33 total skill points is worth it very much. You will also much more likely find the all 3 collections because they can be found even in the preparation jobs.

There are four preparation jobs in the Enforcer tier which all give reagents for different jobs, they cannot be traded but can be given as the daily free gift in the facebook version.

The money payouts have also skyrocketed, so money will definately stop being an issue after starting the tier, if it hadn’t already. This tier also has the best exp payout job in the game, ‘Run an Illegal Poker Game’, when ignoring the preparation jobs needed. However, you can stockpile the consumables by doing the preparation jobs with energy that would otherwise been wasted and use the poker game job later when the good payout would serve you better. Don’t skip the enforcer tier.

Hitman (Fully unlocked by level 24 )
Total energy to master first time: 2081
Total energy to master second time: 2328
Total energy to master third time: 2556
Total energy to master fully: 6965
Best exp payout job: ‘Exterminate a Rival Family’, 1.914 exp/energy
Best money payout job: ‘Exterminate a Rival Family’, $98,571/energy
Special item reward for full mastery: Chainsaw Bayonet, -30 seconds off stamina regen timer I.E. 11% more stamina regeneration.
Collections: Rings, +4 Defense Skill; Ties, +6 Defense Skill
Consumables: You need 29 Concealable Cameras and 80 Wiretap Devices to master Hitman

Hitman tier is probably the easiest tier of them all, low energy costs but more importantly, all the jobs have very high exp/energy ratio on average. The reward for mastering is also great, it’s the only way to get more stamina and the more stamina you have the more you can fight and perform heists.

Hitman tier is the first tier in the game that requires consumables acquired from doing jobs in other tiers. You need 29 Concealable Cameras and 80 Wiretap Devices for full mastery. The wiretap devices aren’t tradeable so it is really annoying to go back to the enforcer Preparation Jobs to get them, but it’s worth it.

Hitman tier also has jobs for loot that is required to do jobs later in the game, ‘Assasinate a Political Figure’ job drops night vision goggles and ‘Protect your City Against a Rival Family’ job drops bodyguards. However, both of these jobs have 2% base chance to drop the loot so it is very likely you will not get them by the time you are done with hitman, I suggest fighting and trading for them, they aren’t worth anything to higher level players. You can also get them through the free gifting in facebook.

Capo (Fully unlocked by level 34 )
Total energy to master first time: 2638
Total energy to master second time: 3001
Total energy to master third time: 3488
Total energy to master fully: 9127
Best exp payout job: ‘Whack a Rival Crew Leader’, 1.833 exp/energy
Best money payout job: ‘Whack a Rival Crew Leader’, $71,875/energy
Special item reward for full mastery: State Senator, -5% on property repairs
Collections: Paintings, +6 energy; Cufflinks, +10 health; Barber, +4 energy
Consumables: You need 104 Untraceable Cell Phones to master Capo

In whole New York, capo tier is the least worth it to master. All jobs have generally a really poor ratio in relation to how late in the game the tier is mastered and the reward is as useless as it can get. Not all accounts even have properties to repair and it is generally a very poor play to repair your properties in the first place when you are getting chain robbed. The money payouts are also, strangely enough, worse than in the previous tier.

So why master Capo?


The only reason to master capo is the skill points and more importantly, you get a better drop chance on “Illegal Transaction Records”. The only job that drops ITR is in the Capo Tier, and fully mastering a tier gets you 10% increased drop chance on jobs in that tier. You need 424 ITRs to master whole New York, so it really adds up in the end.

On the other hand, if you get all those gifted or traded then there isn’t much reason to master Capo at this point. Later on it will be great for skill points, after you have got tiers with higher priority mastered first.

Consigliere (Fully unlocked by level 59 )
Total energy to master first time: 4223
Total energy to master second time: 4908
Total energy to master third time: 5814
Total energy to master fully: 14945
Best exp payout job: ‘Steal an Arms Shipment’, 1.900 exp/energy
Best money payout job: ‘Dispose of a Body’, $130,682/energy
Special item reward for full mastery: Helicopter, -30 seconds off energy regen timer, I.E.
11% more energy regeneration for moguls and fearless
20% more energy regeneration for maniacs
Collections: Race Horses, +7 Energy.
Consumables: You need 35 Blackmail Photos, 35 Untraceable Cell Phones and 52 Illegal Transaction records to master Consigliere

The reward for consigliere is one of the best in the game, especially if you are a maniac. It also boosts the Boss tier reward considerably. If you are a fighter type character and can get the 52 ITR without doing Capo tier, skip it completely and master consigliere first. The earlier you get the energy regen boost, the better.

Consigliere is relatively easy to master, lowish energy requirements and mostly high exp/energy ratio jobs with a couple of annoying low exp/energy jobs thrown in which also require consumables on top of it.

Consigliere tier is the last tier in New York that drops collectable items .

Mafia Wars New York Guide - Part 3
Underboss (Fully unlocked by level 99)
Total energy to master first time: 7256
Total energy to master second time: 9700
Total energy to master third time: 15880
Total energy to master fully: 32836
Best exp payout job: ‘Order a Hit on a Public Official’, 2.065 exp/energy
Best money payout job: ‘Order a Hit on a Public Official’, $241,129/energy
Special item reward for full mastery: Private Island, 5% more exp from jobs
Collections: N/A
Consumables: You need 263 Computer Setups, 184 Untraceable Cell Phones and 263 Illegal Transaction Records to master Underboss

Underboss is a huge jump in difficulty, it takes over twice as much energy than the previous tier and a huge load of consumables. This tier is really important for energy accounts to master as soon as possible, because the 5% more exp from jobs bonus is a god send on job exp/energy ratios and extends the lifespan of an energy account significantly.

For fighter characters, I would temporarily skip underboss and get boss mastered as the regen bonus is more important for fighters, however, after that underboss should be completed as the 5% more exp adds up a lot in the end, even if it doesn’t allow continuous leveling.

Boss (Fully unlocked by level 135 )
Total energy to master first time: 10939
Total energy to master second time: 15708
Total energy to master third time: 28950
Total energy to master fully: 55597
Best exp payout job: ‘Settle a Beef…Permanently’, 2.114 exp/energy
Best money payout job: ‘Make Arrangements for a Visiting Don’, $1,642,857/energy
Special item reward for full mastery: Golden Throne, doubles energy regeneration
Collections: N/A
Consumables: You need 368 Blackmail Photos (BMP) and 109 Illegal Transaction Records (ITR) to finish boss

Boss is justifiably by far the hardest tier in New York, requiring almost twice as much energy as Underboss and almost 400 BMPs to master fully, and BMPs are really hard to get the normal way. First you have to collect cameras from the ‘Rob an Electronics Store’ job or the ‘Smuggle Consumer Electronics for the Vory’ job in Moscow and then hope for blackmail photos to drop from the job ‘Obtain Compromising Photos’.

Now, that might sound insane considering the amount of photos you need, it could take you months to do it this way. Fortunately, there are some shortcuts to happiness:

1. BMPs are listed in the free gift page, so if you have a large mafia you can ask them to gift you free bmps this way.
2. BMPs aren’t worth that much in the trading market, you can trade your good loot that you have found in fights for BMPs. It’s much better to be temporarily weaker in fights than go months without double regeneration as it adds up for a lot of “lost” energy .
3. Have friends that are farmers, getting 400 BMPs as an energy or stamina farmer account is a joke and they can then gift them to you.

Now for some good news. All the boss jobs are extremely high exp/energy ratio, in fact, ‘Settle a Beef… Permanently’ is the best job there is in the whole game for pure exp farming. Boss jobs also generate insane amounts of money compared to earlier tiers. The biggest plus, however, is the reward for mastering. The Boss reward pretty much trumps any tier mastery reward in the game and the tier is a joke compared to later Moscow episodes, so it’s definitely worth it.

Mafia Wars Cuba Guide - Part 1
Cuba is an expansion city that opens up at level 35 and unlocks new jobs until level 185. Cuba uses different currency from New York and there is no way to transfer your New York dollars to Cuban pesos in the game. Cuba also has different business system from New York and the job mastery rewards are actually just normal combat loot and don’t give special bonuses to your character like in New York.

Since Cuba uses different currency from New York and requires consumables that are actually produced from businesses, it’s a smart move to start your business as soon as you open Cuba. Do not start mastering Cuba at such an early level though, as all energy spent in Cuba is energy not spent towards Golden Throne in New York.

All Cuban money producing business have a similar return on investment, whether you buy a single business or many with upgrades, they return your investment in about two weeks. The bribery ring business doesn’t produce money at all, it produces politico corruptos, a consumable that is exclusively used in Cuba and you need 1182 of them to fully master Cuba.

A feature that is only in Cuba is Bribe Money. This means for every buyable inventory item in Cuba your job money payouts get reduced by 0.5% and it caps at 80% payout reduction. For example, if you own 20 Rebel Snipers and 20 Machetes, you will get 20% less money from jobs. The bagman bonus (mogul class only) ignores the bribe penalty when it occurs.

Money really shouldn’t be a big problem in Cuba, unless you forgot to bank it and someone stole it before you managed to ice yourself. Even if you have nothing to begin with, you can do the job that doesn’t require any items to do and after you have mastered it you will have enough money to buy requirements for next job and the cycle continues.

All the Cuba job mastery reward items are actually just loot used in combat, that means the only real reward from Cuba are the relatively free skill points and higher drop rates on job loots when you have mastery. It has been claimed that the reward loot has some kind of magical bonus that other loot items don’t have but it hasn’t been proved. The rewards are single combat items that have stats worse or slightly better than normal items, yet you use up to 1503 items in a fight, not a noticeable difference.

Mafia Wars Moscow Guide - Part 1
Moscow is an expansion city which opens up at level 70, after that there are no level requirements for anything in Moscow. All items are buyable at level 70 and episodes (tiers) unlock after unlocking the finale in previous tier. All episodes have 3 chapters and a finale, you start with chapter 1 unlocked and after mastering it you unlock the next chapter and so on.

Moscow business differs from Cuba business in the way that Moscow Business has insanely good Return on Investment. It takes ~2 / 3 / 4 / 8 days to return investment from buying Moscow Business, respective to the order of buyable businesses. I.E. the first business has the best ROI. Fully upgraded Moscow business can get you almost 70 million rubles per day. That means ( if you take into account that pesos are worth 150 times more than rubles and fully upgraded Cuba business produces ~C$300,000 per day ) Moscow business produces (70M/300k/150 = 1.48) 48% more money in proportion to Cuba business. Also, in Cuba the ROI for business is 2-3 weeks. So in Moscow, buying all business and full upgrades is a very good idea.

All Moscow tiers/episodes follow a pretty straight forward format. The ratio for exp/energy in all jobs is pretty much the same, 1.70-1.82 for whole Moscow ignoring help jobs.

Chapter 1 in all episodes always has 2 normal jobs and 1 “help job”, which means that job can be completed for you by your mafia. That is the recommended way since mastering the help job on your own costs just as much energy as the rest of the episode combined.

Chapter 2 in all episodes always has the job to choose Vory or Mafiya, which when mastered locks that side for that mastery cycle and unlocks the chosen side’s jobs for that mastery cycle. The choice is permanent after third mastery for that episode. The two unlocked side-only jobs always include the job for consumables for the finale job and a job that drops loot unique to that side. These 2 unlocked jobs are the only difference between the sides, nothing past chapter 2 or before chapter 2 is affected by side choosing.

Chapter 3 in all episodes always has 2 normal jobs with relatively high energy costs and one job that drops loot.

Finale in all episodes always has 1 job that requires the consumables collected in chapter 2 and after the job is mastered it unlocks a boss in the finale. The boss requires no energy, it just requires you to call for help and one person in your mafia to see the request and help you and the boss is done. After that the episode mastery cycle is completed and the whole episode starts all over again from chapter 1 for the next mastery cycle until you have the episode mastered 3 times.

Each time you master an episode, the requirements for jobs change. The second cycle requirements are first cycle requirements doubled, and the third and final cycle requirements are first cycle requirements TRIPLED. That means Moscow is going to take a lot more money than you can make just from mastering jobs. Investment in the Moscow Business is extremely recommended and will make things a lot easier. You can also buy rubles with GF points, the amount you get depends on your level and the amount of business you currently own in Moscow. If you only own the taxi stand, you will get R$40,000 per level per 10 GF points. The amount increases by R$20,000 for each consecutive business owned per level per 10 GF points. When you own all businesses you get R$120,000 per level per 10 GF points.

For example level 500 character with all business would get 120,000 * 500 = 60 million rubles per 10 GF points, while 200 level character with only Taxi Stand would get 40,000*200 = 8 million rubles for 10 GF points. Very substantial difference, plan ahead before buying rubles with GF points for the best bang for your buck.

The rewards in mastering Moscow lie in the loot drops. Since the Mastery special item rewards are just like in Cuba and therefore completely useless, the real rewards are the skill points and increased loot drop chances. Moscow loot dropped in the later episodes is a huge upgrade over the best loot in Cuba and also way beyond most godfather loot as well.

The biggest difference compared to earlier cities is that in Moscow for each episode you have to choose between two sides, Vory and Mafiya. However, these decisions play far less role than you would think. Like explained above, the choice only affects one loot drop in chapter 2 of the episode. Nothing else is affected, fighting is still the same and you can’t get Moscow loot drops from fights no matter how you choose.

The choices for sides are covered later for each episode separately.

Mafia Wars Moscow Guide - Part 2
Baklany (Episode unlocks after level 70)
Total energy to master first time: 4186
Total energy to master second time: 4571
Total energy to master third time: 5248
Total energy to master fully: 14005
Best exp payout job: 'Threaten a Gang's Supplier", Chapter 3, 1.804 exp/energy
Best money payout job: ‘Smuggle Consumer Electronics for the Vory', Chapter 1, R$1,852/energy
Special item reward for full mastery: Barsuk SUV, combat vehicle, 36 attack 52 defense.
Collections: Tattoos, +6 Defense Skill
Consumables: You need 40 Intel on Dimitri to master Baklany.

Baklany is the first episode in Moscow and the difficulty is on par with consigliere. The 2 first jobs don’t require items bought in Moscow so you can do them to get you started on the elusive rubles.

Baklany is pretty straight forward and requires almost no extra farming rubles outside what you get from mastering jobs.

Vory or Mafiya choice doesn’t matter here as the unique loot for both sides is worse than what you can get from Cuba or fights.

Boets (Episode unlocks after unlocking episode 1 Finale)
Total energy to master first time: 6842
Total energy to master second time: 7642
Total energy to master third time: 8951
Total energy to master fully: 23435
Best exp payout job: 'Fix a Local Election for the Vory', Chapter 2, 1.828 exp/energy
Best money payout job: ‘Bribe an Election Official’, Chapter 1, R$3,278/energy
Special item reward for full mastery: Boss Karpov’s Pistol, combat weapon, 50 attack 38 defense.
Collections: Matryoshka Dolls, +7 Energy
Consumables: You need 45 Photos of Kaprov to master Boets.

Boets is substantially harder than Baklany, not only does it require almost twice as much energy to finish, you also need a lot more rubles outside mastering jobs. However, if your business is well set up before you start Boets you will be fine. Otherwise I suggest farming rubles from the jobs in the next episode as the payouts are much bigger, the best money payout jobs in each episode are always conveniently placed in the first chapter.

You will want to pick Mafiya as your side each time. The loot is trivial again but Vory side consumable job requires a concealable camera each time you do it while Mafiya doesn’t.

The collection items found in this episode are really useful for boosts (-20 energy costs on jobs), so you might not wanna vault the collection right away as vaulting a collection will make you unable to find a specific collection item ever again. Instead, you should farm the dolls and send them over to a friend or another account to hold them. The reason you want to send them is that when you have 5 or more pieces of a single collection item, you will stop finding them.

Brigadir (Episode unlocks after unlocking episode 2 Finale)
Total energy to master first time: 9441
Total energy to master second time: 10865
Total energy to master third time: 12843
Total energy to master fully: 33149
Best exp payout job: 'Replace a Guard with Your Own Man', Finale, 1.829 exp/energy
Best money payout job: ‘Case the Rossiya Banc Building’, Chapter 1, R$5,114/energy
Special item reward for full mastery: Ex-KGB Bodyguard, combat armor, 48 attack 30 defense.
Collections: Russian Leaders, +4 Attack Skill
Consumables: You need 52 Bank Guard Uniforms to master Brigadir.

Very similar exp/energy ratios to Boets and a slightly higher total energy requirement, brigadir is the first episode that requires some serious rubles farming unless you have really good reserve of rubles before you start it.

The Vory/Mafiya choice here is not very interesting, it doesn’t matter in the slightest. Both loot items are much worse than what you can get from Cuba with twice as less energy costs.

Avtoritet (Episode unlocks after unlocking episode 3 Finale)
Total energy to master first time: 14887
Total energy to master second time: 18085
Total energy to master third time: 23417
Total energy to master fully: 56389
Best exp payout job: 'Buy Off the General's Command Team', Finale, 1.832 exp/energy
Best money payout job: ‘Manage an Escort Service Catering to the Soldiers’, Chapter 1, R$7,294/energy
Special item reward for full mastery: Cossack Armored Vest, combat armor, 18 attack 48 defense.
Collections: Vodka Drinks, +4 Stamina
Consumables: You need 62 Officer Corps Paychecks to master Avtoritet.

This is what I’m talking about. Remember Boss tier in New York? Avtoritet eats just as much energy as Boss and it’s only a mid end Moscow tier. That means if you want to complete Moscow anytime soon, you will need a nice energy pool, I recommend at least 1000 max energy.

Now I know that max energy doesn’t affect your regeneration but each level up, energy pack and godfather refill will be affected by your max energy and it adds up for A LOT in the long run.

On top of this, the episode needs a massive amount of rubles to complete. That means you should have every business fully upgraded by the time you start to master Avtoritet if you don’t want to waste too much energy doing a job over and over again just for the rubles.

The Mafiya/Vory choice couldn’t be more obvious. Not only is the Mafiya loot worse than what you get from Cuba, a Mafiya only job requires consumables unlike its Vory counterpart. On top of all that, the Vory only loot (Shturmovik) is the best offensive combat armor in the game at the moment and in very high demand.

Mafia Wars Moscow Guide - Part 3
Vor (Episode unlocks after unlocking episode 4 Finale)
Total energy to master first time: 18449
Total energy to master second time: 23293
Total energy to master third time: 31825
Total energy to master fully: 73567
Best exp payout job: 'Start an Avalanche Above The Terrorist Camp", Finale, 1.845 exp/energy
Best money payout job: ‘Stop a Terrorist Attack in Moscow', Chapter 1, R$9,843/energy
Special item reward for full mastery: ZPR Pulemut, combat weapon, 28 attack 65 defense.
Collections: Soviet Memorabilia, +10 Health
Consumables: You need 109 Sticks of Dynamite to master Vor

I should probably mention that ‘Stop a Terrorist Attack in Moscow’ isn’t technically the best money payout job in this episode. However, the difference is non-existent and it’s really convenient that the best farming job is always in the first chapter, as the first chapter always opens just before you need big money in the previous episode when the Finale opens.

What’s special about Vor, is that it requires items used in all the other episodes, which makes it a pain, especially when episode 6 uses almost exclusively its own unique items. Because of this I like to skip Vor completely. I do enough to open episode 6 and after that sell all items except Sokel Helicopters and get a huge head start in money. After you are done with episode 6, Vor will be a cake money-wise.

For Vor, you will want to choose Vory side. Mafiya has a weapon with 43 defense, and Vory has a weapon with 43 attack. However because the Vory weapon is the best in kind and Mafiya weapon is only the second best, the Vory weapon is worth a lot more and is in higher demand.

Pakhan (Episode unlocks after unlocking episode 5 Finale)
Total energy to master first time: 27661
Total energy to master second time: 39220
Total energy to master third time: 70322
Total energy to master fully: 137203
Best exp payout job: 'Assault the Mansion Walls', Finale, 1.878 exp/energy
Best money payout job: ‘Foil the Sabotage of your Moscow Holdings’, Chapter 1, R$14,300/energy
Special item reward for full mastery: The Drakon, combat vehicle, 54 attack 22 defense.
Collections: Fabergé Eggs, +8 Energy
Consumables: You need 184 Mansion Details to master Pakhan

To master Pakhan, you need unique equipment (equipment that isn’t used in earlier episodes) worth of 2.5~ billion rubles and almost three times as much energy as it takes to master Boss in New York.

While the mastery reward isn’t that impressive, the episode is worth to master for the increased drop chance on loot if you plan to farm at least 100+ items in Pakhan. Pakhan jobs currently drop the best defensive armor, defensive weapon, defensive vechile and offensive vechile. If you are any serious about Mafia Wars (which you probably are if you made it to Pakhan) you will need 500 of each best item which means you should master Pakhan before starting to farm the items.

The Vory/Mafiya choice is somewhat tricky in Pakhan. Both sides have a best-in-slot item as a loot drop. However, Zmeya Carbon Blades are much bigger upgrade over Gaff Hooks than Konstantin Cargo Carriers are over Armored State Cars so if you really can’t decide, Mafiya is ultimately a better choice. You can always trade for Konstantin Cargo Carriers later when you have the higher priority items acquired first. And if you can’t, it’s not a big deal as they are almost a non-existent upgrade over Armored State Cars.

Mafia Wars Bangkok Guide - Part 1
Bangkok is an expansion city that is available for level 18+ players assuming they have Triad Coin, Yakuza Sake, Thai Note (collected from NY jobs) and Thai Passport. The energy and experience values for Bangkok jobs are different for players between levels 18-200 and 200+. This Bangkok guide is based on the values for level 200+ players as you should not start mastering Bangkok until you have each New York mastery reward and most of the ‘free’ skill points from Cuba.

Bangkok has many new or updated aspects that are not seen in earlier cities, such as reputation, faction stores, boost producing businesses, four mastery levels and dynamic energy, experience and money payout values.

Factions and Reputation
The most visible new feature in Bangkok is the reputation system where you can earn reputation points towards either of the Bangkok factions, Triad or Yakuza.


As you gain more reputation with the factions you will be able to buy exclusive faction store items, unlock new episodes and businesses.

To gain reputation with a faction you must perform a choice point job for that faction or attack someone of the opposing faction in fight list. Doing a job will award you +3 (AND -1 for the opposing faction) reputation points while fighting awards +2 and -1. This means you can achieve maximum reputation with both factions at the same time and therefore get access to all reputation rewards.

Faction standing thresholds:

Hostile: 0 - 200 points
Suspicious: 201-400 points
Neutral: 401-700 points
Trusted: 701-1000 points
Honored: 1001-1400 points
Allied: 1401-1500 points


The initial standing is 50/1500 towards both factions.

Noteworthy Reputation Rewards
Yakuza Assassin, strongest amassable offensive armor - Allied with Yakuza Gun Running Operation, offensive boost production business – Trusted with Yakuza Unlock Episode 5B – Trusted with Yakuza

Shaolin Bodyguard, strongest amassable defensive armor - Allied with Triad Yaa Baa Parlor, defensive boost production business – Trusted with Triad Unlock Episode 5A – Trusted with Triad

For a high energy account without much fighting capabilities a great way to gain reputation fast is to do FIRST mastery choice point jobs in the early Bangkok episodes when the energy costs are at their lowest, you will still gain +3 and -1 per job done but gaining mastery will increase energy costs significantly but reputation point gains per job remain unchanged.

For normal accounts, fighting in Bangkok will give you all the reputation you need (while giving you $B as well).

Dynamic payouts and energy costs
In order to master an episode in Bangkok you need to fully complete it four times instead of the normal three. This makes for a whole lot of extra skill points but acquiring the mastery item from each episode takes significantly longer than you might be used to.

On top of this, energy costs increase each time you master an episode. The energy cost increases by 33% in the second level, by 66% in the third level and by 100% in the fourth level. Also, mastery % progression works a bit differently in Bangkok. The second level mastery increases are 75% of the first level, the third level mastery increases are 50% of the first level and the fourth level mastery increases are 25% of the first level.

For example: (standard rounding is used)

First level % mastery increase = 6% per job.
Second level % mastery increase = 0.75 * 6 = 5% per job
Third level % mastery increase = 0.5 * 6 = 3% per job
Fourth level % mastery increase = 0.25 * 6 = 2% per job


First level energy cost = 39
Second level energy cost = 39 * 1.33 = 52
Third level energy cost = 39 * 1.667 = 65
Fourth level energy cost = 39 * 2 = 78


What’s interesting is that the experience amounts (and money payouts) grow as well but in different proportion. Meaning that the exp/energy ratios change as well, for example a job might have 1.5 ratio on the first mastery but 1.97 on the fourth mastery. This makes it very beneficial for energy accounts to achieve 4th mastery of an episode so they can abuse the high ratio for consecutive level ups (energy refills).

So if you are wondering what a farmer account should do: keep farming with low energy costs and low drop rate or master first for higher drop rate AND a ratio that supports consecutive leveling? The answer is pretty clear that you should master first as you will be stuck after one load of energy when doing a bad ratio job anyway.

Bangkok Business
The money making businesses in Bangkok are a horrible, horrible investment. Currently it takes 50 days to get your initial investment back, twice as long as in Cuba! So I don’t recommend buying the businesses in their current state at all.

Buying businesses for drug shipments and pirates is a necessity unless you can get them from somewhere else. Pirates especially are needed even after mastering Bangkok to farm the only upgrade from Moscow.

The boost producing businesses are a good investment (if you fight). The boosts produced give a noticeable difference (+32 attack or defense) unlike hot coffees and pairs of eyes but most importantly they are amassable and therefore you will actually use them for most of your fights, unlike smoke grenades or other high end boosts which you don’t even notice before they are gone. Unfortunately it takes $B40,000,000 to fully upgrade both boost producing businesses and you’d probably be much better off with 90~ Yakuza Assassins or Shaolin Bodyguards.

Mafia Wars Hitlist Strategy
Hitlist riding is a really good way to gain a lot of experience for fighter characters without spending stamina or energy. To successfully ride a hitlist you need to get at least 7 experience before you die, netting you 1 free experience. The maximum net amount of exp you can get for a successful ride is 44. That means 50 max exp, minus 6 from the desired (more about that later) and inevitable death.

Preparation
The type of character that will benefit most from getting hitlisted, is a heavy defense biased fighter. Sure an all around balanced character will also benefit as long as you have sufficient defense to win most fights while on the hitlist. If you have mostly skills in energy (you are an energy account) then hitlist isn’t for you and you should check out leveling strategies for energy accounts.

A checklist for what you are going to need:


At least 501 sized mafia, with best defensive equipment possible. The easiest way to get very high defense as of this moment is 501 private jets, 501 camouflage body armors and 501 cane knives. These items are second rate (but still good) which means people will gift them away and their trade worth is low.
At least 300 defense skill. Given 501 mafia with at least the gear I mentioned, 300 defense skill will already give you rides where you net exp. Beyond this point, anyone hitlisting you is actually doing you a favor! They are using their stamina to give you free exp, how nice of them.
At least 240 health but do not exceed 300 health. The optimal amount of health is the amount where you can take an amount of hits enough for the 50 exp maximum and then die instantly. This is somewhere between 240 and 300. I personally have 246. Yes, you want to die as soon as you have gotten the max exp from a ride. The reason is that you can only be on one hitlist at a time, and the only way to get out is either dying or waiting 2 hours. If you die right away, you can get hitlisted for another 50 exp right away and so on. So you can get a lot more exp than 50 per 2 hours, you just have to die.
Street Thug title. This title attracts the most noobs and low level people on the hitlist, thus netting you the most exp.
Someone to hitlist you. This can be a friend of yours, someone from your mafia, someone you pissed off or another account of yours. You want at least a $800,000 bounty on your head. Low level people who still need NY cash might not even care if they are losing, as long as they get a chance to get nice chunk of money from a kill. So if the hitlist is full of people hitlisted for $8,000 you will attract the most low level players for sure.

How to ride the hitlist efficiently
First make sure that the one who hitlists you is on a hitlist server that doesn’t have lag and isn’t overpopulated. If you get placed on an overpopulated hitlist, it is very likely you will be stuck there for 2 hours with minimal exp. The hitlister determines on which hitlist you will be placed on, so they should check the situation from Fight -> Hitlist tab.

Now, when you are placed on hitlist, the first instinct for most people is probably to use the hospital. DON’T. You should have enough health to sustain hits for maximum experience without using the hospital. The reason is that if you use the hospital, you will linger on the hitlist too long getting hits for 0 exp and in worst case risk getting stuck on the hitlist. And if you die soon after using hospital, you can’t heal and get relisted because the hospital has a 60 second cooldown which will hurt your exp gains in the end. So only use hospital after you are dead and are ready to be hitlisted again.


Do not take it personally when someone stronger whacks you on the hitlist in seconds and you lose 6 exp. Even with 1900 defense, this happens to me occasionally. The most important thing is the overall net exp. If it seems that the overall net exp gains on multiple hitlist rides are negative, build up your defense before trying again. Don’t ever hitlist anyone that is stronger than you, you will just hand them over free exp and make your Mafia Wars profile link appear all over their newsfeed for their convenience if they want to harass you again.

That should pretty much cover it. If you’ve ever wondered how some characters have such a high fights won stat, it is because they are constantly riding the hitlist and making other people work their fights won stat.

Mafia Wars How To Guide
Mafia Wars is a simple-to-play game that requires no more than a few clicks of the mouse. However, the strategy behind the game is complex and involves making careful decisions.

When first starting the game, it can be unclear what direction to take your mafia. Some players enjoy leveling up as fast as possible, while other players enjoy taking the game slow and acquiring wealth, items, and collections. Some players might try to build up the biggest mafia to fight other players, while others might focus on completing every job in each tier. Either way you play, there are a few basic strategies you must be aware of in order to maximize your Mafia Wars experience.

Completing Jobs
Jobs are a fundamental aspect of Mafia Wars. They assist in gaining levels, earning money, finding special loot, and collecting the 7 special items necessary to complete a collection.

When you first begin playing Mafia Wars, there will only be a couple of jobs that you will be able to complete. These initial jobs are a great way to earn some cash and get started building your mafia empire. As you progress through the levels you will be able to unlock new, more challenging jobs that may require special items, a certain mafia size, or a certain level to complete.

To complete jobs, click on the “Jobs” tab in the main menu of Mafia Wars. From there you will be able to see your available jobs, energy required, items required, and a button to perform the job.

Mastering Jobs
As you complete jobs, you will notice a ‘Job Mastery’ area that shows what percent you are to mastering a certain job. After you get every job in a job tier to 100%, you will reach level two job mastery for that tier. When you complete every job to 100% for a second time, you will reach level three job mastery. The rewards for each mastery level are below:

Mastery 1: Tier Title

Mastery 2: “Skilled” Tier Title; +5% to loot drops in that tier

Mastery 3: “Master” Tier Title; +10% to loot drops in that tier; bonus item

Mastering job tiers takes time and lots of energy, but in the end you will be paid off with beneficial bonus items that will offer permanent boosts to your mafia. The current bonus items for each tier are listed below (New York only).

Level Bonus Item
Street Thug (lvls 1 – 4) Pistol Bayonet: +4% damage dealt in fights
Associate (lvls 5 – 8) Bugatti: -7% damage received in fights
Soldier (lvls 9 – 12) Golden Skull: 30 second reduction on your health regeneration
Enforcer (lvls 13 – 17)  Money Plate: 5% discount on property purchases
Hitman (lvls 18 – 24)  Chainsaw: 30 second reduction on your stamina regeneration
Capo (lvls 25 – 34)  State Senator: 5% discount on property repairs
Consigliere (lvls 35 – 59)  Helicopter: 30 second reduction on your energy regeneration
Underboss (lvls 60 – 99)  Private Island: 5% bonus on job experience
Boss (lvls 100+) Golden Throne: 2x energy regeneration


Recruiting Mafia Members
A larger mafia size is essential to advancing in Mafia Wars. More members allows you to complete more jobs, defend yourself from attacks, attack other mafias, buy special properties, and hire Top Mafia members which give you additional bonuses for jobs and fights.

To add more members to your mafia, click on the “My Mafia (X)” button in the main menu. The ‘X’ in parentheses dictates the current size of your mafia.

From the next page that appears you will be able to invite your friends to join your mafia. Note that 501 is the maximum size of any mafia (500 friends and yourself) so choose wisely!

Upgrading Your Character
As you level up your character by completing jobs or fighting other mafias, you will gain skill points. 5 skill points are awarded for leveling up and one skill point is awarded for mastering a job and mastering a job tier.

To use your skill points, click on the ‘Profile’ tab in the main menu. This will take you to a screen where you are able to upgrade your mafia’s attack, defense, stamina, energy, or health. Choose your point allocations wisely as you will not be able to undo them!

Mafia Wars Achievements - Part 1
Napoleon Complex
(Earned by defeating someone with a bigger mafia)

This achievement is most trivial for new characters. The 10 first fights on a character are fake fights where the outcome is randomly decided. So to get this attack first player on the fightlist with a higher mafia size than you and repeat until you win. Alternatively you could pick someone from the leaderboards and do the same. For old characters, 501 vs 501 should work just fine.

Unstoppable, Brawler
(Earned by winning 15/100 fights in a row)

Since the removal of critical hits, these achievements are trivial. You need ONLY one player that you can beat, go to his/her profile and copy the attack link on your address bar and refresh for 15/100 times or until you run out of stamina, in which case, bookmark the link for later when you have stamina. 100 times attacking isn’t considered abuse even by Zynga standards and you can even do this while the other player is Iced so they never knew they were attacked.

Armed and Dangerous, Personal Fleet, Slum Lord, Cashing Out, The first is the Hardest, Personal Bailout
(Earned by owning 10 Tommy Guns/500 Town Cars/30 Apartment Complexes/selling 50 Mega Casinos/banking 1 million at once/banking 1 billion at once)

All these achievements can be completed when you have $NY1,111,111,111 or more money on your character. This amount of money is trivial and is earned when you are mastering consigliere or underboss at latest. To get these achievements, bank more than $NY1,111,111,111 in one go, the bank fee will reduce this to $NY1,000,000,000. Buy 50 Prime Downtown Lots and 30 Commercial Blocks. Buy 30 Apartment Complexes. Buy 10 mega casinos for 380 million, sell 10 mega casinos for 380 million. Rinse and repeat until you have no Prime Downtown Lots left. Buy 500 Town Cars and sell 460 of them, 40 is the maximum you need to do jobs, you might wanna keep more for fights if Town Car is the highest attack and/or defense vehicle for you. Armed and Dangerous will be automatically gained just by going for job requirements.

Giver, Spreading it around, That’s Amore, My Little Friend
(Earned by giving a Diamond Ring to any player below level 8/an M16A1 to a friend/10/501 gifts to your mafia)

These are trivial for anyone that has ever traded, I have over 30000 gifts sent. If you don’t trade much, you can get this when you reach more than 501 useless brass knuckles, butterfly knives, firebombs, and so on and you can go to the gifting page and gift these to random members of your mafia for 20 per time. To find an under level 8 player, add friend requests to those people under 8 in the fight list or simply find an inactive player already in your mafia. Diamond ring is found by default when you get well into Hitman tier jobs. M16A1 starts dropping from fights after reaching level 60, this level unlocks the job in Cuba that drops M16A1’s. Alternatively you could put it in your wishlist, publish it and when someone gifts it to you, you gift it back.

Wing Man, Mercenary
(Earned by helping out 10/200 friends who call for backup)

Zynga is constantly changing around the job help limits, which at the moment seem to be lifted from Cuba and New York, and only apply in Moscow. Simply put, the larger mafia you have the faster you will get this, so better go raise that mafia size of yours.

One Down, What else you got?, Next!
(Earned by mastering at least one job tier in New York/All job tiers in New York/All job tiers in Cuba)

If you are a low energy account, these will take a long time, make sure you login every day to use your energy pack and energy regenerated.

Collector, Curator, Master Collector
(Earned by vaulting at least one/nine New York collections/all Cuba and New York collections)

By mastering jobs you will by default find all the collections in their tier by the time you have it mastered 3 times, except for soldier and enforcer. You can add the missing pieces from soldier and enforcer to your wishlist and get lucky. Most reliable way is just trading the missing pieces from people.

All my characters had lotto collection vaulted when Master Collector was added in the game so I am not sure if it was included in the “all New York collections” requirement.

Getting the Crew Together, Crime C.E.O.
(Earned by promoting one person in each Top Mafia slot/having at least a 100 level person in each top mafia slot)

The first one requires no more than 6 mafia members, given there is at least one mogul, maniac and fearless in your mafia, as some positions are only allowed for certain class type. The more mafia you add, the more likely it is that you will have six over 100 level players in your mafia for the Crime C.E.O. Keep checking the players in your mafia if you are still missing this achievement.

Dependable, Dedicated
(Earned by doing a job 7/20 consecutive days in a row)

These achievements don’t have any tricks, you simply log in every day and play the game.

Hitman, Bounty Hunter
(Earned by collecting a bounty/50 bounties from the hitlist)

I wouldn’t try for these if I didn’t have sufficient attack skill and offensive mafia strength. Nevertheless, these are achievable for everyone, you don’t need to win in a fight to kill someone. Any attack you do will deal damage to the target, even if you lose. If you deliver the damage that kills the player (I.E. Killing Blow) on the hitlist, you will get the bounty and it will count towards these achievements.

Mafia Wars Achievements - Part 2
Big business, Banana Republic, Tycoon
(Earned by fully upgrading a single business in Cuba/owning all businesses in Cuba/upgrading all businesses in Cuba)

Upgrading Tobacco Plantation is the most easiest one to upgrade, costing C$12,500 to take over + C$ 125,600 to fully upgrade = C$138,100 total. Owning all businesses in Cuba costs C$637,500. Fully upgrading every business costs about 6 million pesos.

If you are a fighter character then you should start doing your fights in Cuba as soon as you hit level 35 to steal Cuban money from players and get your businesses going early and you will have easier time in Cuba when you start doing jobs there.

Energy character’s fast progress means they won’t benefit from businesses as they take over 20 days to even return the initial investment and energy characters can blow through cuba easily much faster than that. For energy characters, after fully mastering cuba, you can sell all your inventory except what is required for the job ‘Arrange A New York Drug Shipment’ in the El Cacique tier and farm the money required. This job will give you the best money for energy invested after taking the minimal equipment requirement bribery increase in the calculations.

Like a Hurricane
(Earned by winning 1000 fights in Cuba)

As soon as cuba opens to you, start doing every fight in Cuba. It doesn’t matter if the defender is in New York or Moscow, the fights you initiate in cCuba will always count towards this achievement. This is a grinding achievement which will take some time.

Working Man
(Earned by completing 20 jobs)

Trivial achievement, only way not to get this is not to play the game at all.

Knife Thrower
(Earned by looting 10 butterfly knives)

These will drop as you master associate tier, the unmodified drop chance is 25-30%.

Uncle Sam
(Earned by owning 50 federal agents)

Since the job where federal agents “drop” from consumes a blackmail photo each time you do the job and the drop chance is very low, it’s not recommended to try and farm 50 federal agents from the job.

They start dropping from fights after reaching level 105, and fights don’t consume the much needed blackmail photos.

The most easiest way is probably get them all gifted and then gift them back to the player, but requires a degree of trust if this person values the federal agents. You can also put it on your wishlist and publish it or trade for them, this is a second rate item and is not worth much.

Set Them Up for Later
(Earned by losing 10 fights in a row)

Have 10 stamina, go to leaderboards, attack the best player on the leaderboard 10 times. These players get attacked thousands of times per day and your 10 attacks will probably go unnoticed. Alternatively you can just find a stronger player on the fight list.

First Blood, Veteran
(Earned by declaring and winning a war/participating in 500 wars )

These are facebook only achievements. The bigger your mafia is the better the chances are that when you announce a war, your mafia members will instantly go kill the guy you declared war with. Participating in 500 wars requires a big mafia and hunting newsfeeds for wars to be participated in, this is a grinding achievement and can really be softened by having your mafia size in the thousands.

It’s Good to be the King
(Earned by being promoted to at least 10 friend’s top mafia)

Boosting your jobs completed, level and mafia size is the most quickest way to this achievement. Depending on your class, fearless have it easiest on this achievement because -11% wheelmen (you will give a -11% wheelman bonus when you are a level 299+ fearless) are somewhat rare. Fights won and successful heists (when they are enabled) require somewhat a hardcore amount of completions to give the maximum bonus to your mafia so going that route is not as efficient. Always raise your mafia size, the more mafia you have, the better the odds are for getting promoted to top mafia.

Island Bound, Rossiya Matushka
(Earned by travelling to Cuba/Moscow)

Cuba/Moscow unlocks at levels 35/70 respectively, simply travel to the country when you reach the required level.

Big Spender, Treasure Hunter
(Earned by spending GF points/finding a Rare Item in a mystery crate)

Simply use your GF points to get Big Spender, extra skill points are generally the best investment for these.

You have 10% chance to find a rare in a crate that costs 20 GF points (or 55 GF points for three crates). If you are willing to go for this achievement by buying GF points or simply wasting the free GF points awarded in the game, here are some numbers:

Crates bought Chance to find rare item
3 27.1%
6 46.9%
9 61.2%
12 71.8%
15 79.4%



So if you buy 9 crates you are more likely to find a rare than not, but it is not guaranteed and even buying 15 crates you have 1 out of 5 situations where you don’t find a Rare Item. So this is a huge GF point drain achievement, definitely not worth it for 1 skill point.

The Best Offense
(Earned by defeating 6 attackers in a row)

What makes this achievement a little tricky, is that fights won riding the hitlist do not count and most people don’t attack you 6 times after seeing a loss from the fight list. Simply ask a weaker player in your mafia to do you a favor, remove you from his/her mafia and attack you 6 times losing. You can then add each other back. Remember to give a gift!

Mafia Wars Achievements - Part 3
Bulletproof
(Earned by surviving at least one hour on the hitlist)

This achievement is virtually impossible (facebook) in its current form if the hitlist isn’t lagged and there are only 5 people hitlisted or a similar amount. On a normally functioning hitlist you will get attacked rapidly and if you win most of these fights and manage to heal within hospital cooldown, eventually a big hitter (read: credit card player) will dump their 500 stamina on you 10 clicks a second. You might get lucky and not draw attention from a big hitter to your way in the whole hour, scoring you bulletproof, given that you have enough health to heal between hospital cooldowns from the small attacks. I would say have at least 1000 defense skill, 501 mafia with best gear and 250 health before trying on a rapid hitlist.

The easy way to get bulletproof is to get hitlisted on a server where the hitlist is flooded with people so you have a very good chance to linger on the hitlist without getting attacked at all.

That’s with a “T”, Nest Egg, What’s After Trillion?
(Earned by depositing 1 trillion/10trillion/999trillion in the bank in a one lump sum)

These achievements are the hardest ones in the game. Remember that the bank fee reduces 10% from the (reduce 10% means you will end up with AmountDeposited x 0.9) amount deposited so you will need at least $NY1,111,111,111,111 and so on and deposit it all at once.

That’s with a “T” can be acquired on an Energy Account dumping energy on the ‘Make Arrangements for a Visiting Don’ job in the Boss tier over and over again. It will take about 600 000 energy spent on the job.

All these achievements are most easily acquired on a low max energy maniac account with rackets instead of properties. As you may or may not know, properties are no good for making money, the ROI (Return on Investment) is terrible, in some cases it can take a year to get your initially invested money back. Read more about rackets in the rackets guide.

With rackets and doing jobs, accumulate a sum of money on hand, which would make this equation true: (MoneyOnHand*0.0018)/(MaxEnergy*0.2) > 1,642,857

The enforcer tier boss fight awards 0.18% of your current money on hand and costs 20% of your maximum energy. The 1,642,857 is money earned per energy point doing the highest paying job in the game (Make Arrangements for a Visiting Don). Let’s say you have 500 MaxEnergy. You would need only 91 billion on hand, before the boss fight would start paying better. With 500 max energy, a maniac character type, and the golden throne (NY Boss tier reward, don’t try for these achievements before mastering at least NY) you can do the boss fight 27 times a day, assuming you level up once a day. If you start with 91 billion it takes:

91,000,000,000 * 1.0018^n = 1,111,111,111,111

1.0018^n = 12.21

n * lg 1.0018 = lg 12.12

n = lg12.12/lg1.0018

n = 1391

1391 boss fights, 27 per day = 52 days before you have the first trillion. However, because of the exponential increase, the 10 trillion would only take:

1,111,111,111,111* 1.0018^n = 11,111,111,111,111

1.0018^n = 10

n * lg 1.0018 = lg 10

n = lg10/lg1.0018

n = 1280

With the 1.1 trillion on your hand you would only need 1280 boss fights to get to the 10 trillion, 47 days. And to get 999 trillion from this point would take 93 days. However, all these numbers completely ignore production from rackets, which obviously have a huge effect, so in reality it doesn’t take as much time. However, the key elements here were a maniac character, New York completely mastered and only 500 max energy. The more max energy you have the longer it takes because the boss fight energy cost is based on your maximum energy

Ironically, a mogul character (designed to make the most money in the game) would take a lot more time to get these achievements.

Back in the U.S.S.R.
(Earned by vaulting the Soviet Memorabilia collection)

The pieces of this collection drop from episode 5 jobs in Moscow. Very high drop chance and I had the whole collection before mastering the episode even once. This achievement is tuned for around 400+ level players as getting episode 5 unlocked before that is quite unlikely.

Pank n' Spank
(Earned by defeating Dmitri Leonov)

Dmitri Leonov is the boss of episode 1 in Moscow, you will unlock him after you have finished the 3 chapters and the finale. The boss fight isn’t like the one in New York, it’s simple a normal job with only a “Get Help” button instead of “Do Job”. Click “Get Help” and as soon as one of your mafia members click the published message, you will get this achievement.

FarmVille Secrets Book

Get it now?! Click here.

-Cess Frida Uy (Unknown!)